Interactive stories and toys
I use AI for interactive murder-mystery stories with my children and to bring their toys to life.
Interactive mysteries
We use AI to make murder-mystery stories that we can play through together. The story responds to choices: what to investigate, which direction to follow, and what to ask next.
I have played an interactive mystery set at a fictional nuclear power plant, choosing what to investigate next through numbered options. I also use choice-driven storytelling with my children.
Bringing toys to life
I also use AI to bring my children’s toys to life. Something they already play with becomes the starting point for a creative project.
Creative explanation
I have also explored a child-friendly animation concept for explaining hydraulics and electrohydraulics. That remains a concept for making a technical subject easier to understand.
Keep the familiar object at the center of the story
The appeal of bringing a toy into a story is that it already has a place in play. A creative adaptation can begin with that familiar object and offer a decision: where it goes, what problem it encounters or which clue to follow. The interest comes from having a part in what happens next.
When selecting a scene to share, I want to preserve that sense of participation without turning family play into a transcript for strangers. A short setup, a meaningful choice and its consequence can be enough for someone else to follow the idea. The separate mystery example shows one form of choice-driven exchange; it should not be read as a record of every family session or as a finished version of the toy projects.